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DOOM I (shareware edition).sit
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DOOM I (shareware edition)
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Doom Read Me
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1993-08-29
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19KB
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422 lines
Welcome to v1.0 of DOOM for the Macintosh!
id Software respectfully requests that you do not modify the
levels for the shareware version of DOOM. We feel that the
distribution of new levels that work with the shareware version
of DOOM will lessen a potential user's incentive to purchase the
registered version.
If you would like to work with modified levels of DOOM, we
encourage you to purchase the registered version of the game.
Make sure you read the DOOM FAQ v6.666 (Frequently Asked Questions)
if you have any problems or are anxious to find out about the
World of DOOM!
------------------------------------------------------------
Additional support
------------------------------------------------------------
If you are looking for external PWADs for DOOM, DOOM2 or Heretic,
look no further than the DOOMania! BBS, owned and operated by
Paul Johnson. The BBS number is (317) 662-8842, the voice number
is (317) 662-1449. Note that WAD files created for the DOS version
of DOOM and DOOM2 should work without modifications with the
Macintosh version.
-------------------------------------------------------------
Get our latest releases from the following places:
id Software's BBS home:
Software Creations BBS "Home of the Authors"
1200/2400 V.42/MNP: 508-365-2359
2400-16.8k HST US Robotics: 508-368-4137
2400-14.4k V.32/V.32bis Hayes: 508-368-7036
id Software's anonymous ftp home:
ftp.uwp.edu
/pub/games/id
-------------------------------------------------------------
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
OMBUDSMAN STATEMENT
This program was written by a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a
shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but does
not provide technical support for members' products. Please write
to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 orsend
a CompuServe message via CompuServe Mail to ASP Ombudsman
70007,3536.
------------------------------------------------------------
------------------------------------------------------------
DOOM ADDENDUM
------------------------------------------------------------
Welcome to DOOM. Before playing, you'll need to read the
DOOM manual and this addendum which contains information for
playing in Multiplayer mode, as well as technical support
and troubleshooting instructions. To avoid compatibility
errors, please make sure that your machine and network conform
to the system requirements listed below.
-------------------------------------------------------------
SYSTEM REQUIREMENTS
-------------------------------------------------------------
DOOMェ requires a Macintosh or Macintosh compatible computer with
a minimum of a 68040, 68LC040 or PowerPCェ processor with 8
megabytes of RAM (4500K of free RAM is required), and 6 MB of
free hard disk space. A monitor that supports 256 colors/grays
with a minimum resolution of 640 x 400 pixels is required.
System 7.1 or later is required. An AppleTalkィ network, either
LocalTalkィ or Ethernet, is required for network play between
Macintosh computers, and a network that uses the IPX/MacIPXェ
protocol is required for network gameplay between Macintosh
and PC-compatible computers. A modem that can be set to at
least 9600 baud is required for modem gameplay.
DOOM also requires that you have Sound Manager version 3.0 or
later installed. Sound Manager 3.0 is available from a variety
of on-line services, from Apple Computer, and is built into
System 7.5 or later. Note that Sound Manager 3.0 is not a
"native" PowerPC extension, and will thus slow the execution
speed of your PowerPC-based Macintosh. For best results, upgrade
to Sound Manager 3.1 as soon as it becomes available from
Apple Computer, Inc.
For music while playing DOOM, you will need to have QuickTimeェ
2.0 or later installed. It is available via some on-line
services such as Compuserve. QuickTime 2.0 is included with
the retail version of Ultimate DOOM or DOOM II, as is Sound
Manager 3.0.
The MacIPXェ extension is included with the Ultimate DOOM or
DOOM II for the Macintosh, and will allow you to play DOOM
between Macintosh and PC computers over an IPX network, such
as Novell NetWare.
To play DOOM via a modem, you will need to install a modem
tool that is compatible with Apple's Communication Toolbox.
Most modems include a Comm Toolbox tool, such as "Apple
Modem Tool". Follow the instructions in your modem's manual
on how to establish a connection.
-------------------------------------------------------------
IMPORTANT: SETTING OPTIONS
-------------------------------------------------------------
After launching DOOM, press the "S" key when the logo screens
appear in order to access the Single Player options dialog.
Press the "M" key to access the Multiplayer options dialog,
and to start a Multiplayer game.
-------------------------------------------------------------
A NOTE ABOUT SYSTEM EXTENSIONS & SPEED
-------------------------------------------------------------
System Extensions provide functionality not normally built into
your System Software. There are a number of System Extensions
that will impact the operating speed of your Macintosh, and
therefore, the speed of DOOM. You should disable all Extensions
and Control Panels that are not needed while playing DOOM. A
number of extensions, including RAM Doubler, AppleShare, File
Sharing Extension, and SpaceSaver, will have a profound impact
on the performance of DOOM and should therefore be disabled
prior to playing DOOM.
To disable your System Extensions and Control Panels, do the
following:
(Macintosh System 7.5 or later) Open the folder named "Control
Panels" within the System Folder of your startup disk drive.
Double-click the "Extensions Manager" icon. (You may be able to
select "Control Panels" and then "Extensions Manager" through
the Apple Menu.) Each Extension and Control Panel will be listed
and can be toggled on or off by clicking the name of the extension
or control panel. A check makr indicates which are currently
enabled.
(Prior to System 7.5) Create a folder within your System Folder
named "Extensions (disabled)" and one named "Control Panels
(disabled)". Drag all your unnecessary Extensions and Control
Panels (respectively) into these folders from the "Extensions"
and "Control Panels" folders.
Restart your Macintosh.
EXTENSIONS YOU NEED: For PowerPCs, we suggest that you disable
all Extensions and Control Panels except QuickTime, QuickTime
PowerPlug, Sound, Sound Manager, Memory, Keyboard, General Controls
and any "Tune-Up" extensions currently supported by Apple Computer,
Inc. A Tune-Up Extension called "Apple Multimedia Tuner" is
available for the combination of QuickTime 2.0/Sound Manager 3.0,
which fixes a number of problems on various Macintosh models.
It is included with the Registered version of DOOM. For 68K-based
Macintoshes, you should also disable "QuickTime PowerPlug".
If you are playing from a CD, you will need to enable
the Apple CD-ROM extension, although you will not need Foreign
File Accessェ, or any of the Foreign File Access modules.
Some system versions, including System 7.5, have Sound Manager 3.0
built in and will not require the Sound Manager Extension. You
may also have a later version of QuickTime or Sound Manager than
is included with the Registered version. Before replacing any of
your System Software, you should first try running DOOM. If the
needed version is not available, you will be informed via a dialog
that a certain version is required.
PowerPC owners should note that Sound Manager 3.0 is not a "native"
System Extension and will thus slow the execution speed of your
Macintosh, especially when music is enabled. The first native
version of the Sound Manager will be 3.1, and should be released
by Apple Computer sometime in 1995 (our estimate, not theirs). If
you have a PowerPC-based Macintosh you should upgrade to that
version as soon as it is available.
-------------------------------------------------------------
MULTIPLAYER MODE
-------------------------------------------------------------
GETTING STARTED
-------------------------------------------------------------
1. Install DOOM as described in the manual.
2. Launch DOOM by double-clicking its icon or by dragging the
DOOM1.WAD file on top of the DOOM icon. When the logo screens
appear, press the "M" key to access the Multiplayer setup
dialog.
3. From the Multiplayer setup dialog, enter the number of
players that will be playing. A maximum of four people can
play multiplayer DOOM on a network. A maximum of two players
can play multiplayer DOOM via a serial or modem connection.
4. Modem play is implemented through Apple's Communication
Toolbox (CTB). The Registered version of DOOM includes the
Apple Modem Tool, which may or may not work with your
modem. Some modems come with a CTB tool. If so, use the
tool that came with your modem, or contact your modem
manufacturer to obtain a CTB tool for use with your
particular model.
NOTE FOR PLAYING WITH PC USERS: DOOM 1.0 for the Macintosh
is compatible only with Version 1.9 of DOOM for the PC. Make
sure your PC friends are using the latest version of the
game before trying to start a multiplayer game.
MULTIPLE GAMES ON AN IPX NET: You must be connected to an IPX
network and have MacIPX installed in your system to play in
IPX multiplayer mode. Before launching DOOM, open the MacIPX
Control Panel and select a MacIPX interface (i.e., Ethernet).
If you are using the Ethernet interface, double-click the
Ethernet icon to select the frame type. You must be sure to
use the same frame type on all machines. Ethernet 802.3 is
what most PCs will be using. You should uncheck the "Always
Auto-Configure Frame Type" box.
To run an IPX network game, select "IPX" from the "Connect via:"
pop-up menu in the Multiplayer setup dialog. Then enter the
number of players. More than one group of players can play a
multiplayer game on the same IPX network by using a different
network socket. Valid network socket values are 0 (default)
through 64000. Make sure that each player in your game has
entered the same value in the "Network Socket" box. Press the
"Start Game" button to begin play.
-------------------------------------------------------------
MULTIPLAYER INSTRUCTIONS
-------------------------------------------------------------
Many of the rules for playing DOOM change for the
multiplayer game. Read the following information carefully
before you begin to play DOOM in multiplayer mode.
MENUS: When you activate the Options menu or submenus, the
game KEEPS RUNNING so that other players can continue with
the action. So it is best to find a safe place before
adjusting screen sizes or sounds. Note that on the Macintosh
if you hold down the mouse button in the menu bar or customize
your key commands it will STOP all players (the game will appear
"locked", though the mouse can be moved and menus selected).
Consider other players when making changes.
UNPAUSE: A player may Pause the game by pressing □-P,
key, but any other player can Unpause the game by pressing
□-P again. Make sure it's OK with your buddies before taking
a breather.
SAVE: When you save a multiplayer game, DOOM prompts everyone
to name the file (or select a slot if playing on a PC). Before
saving the game with PC users, everyone should agree on a
safe savegame slot. This does not affect the Macintosh user.
LOAD: You cannot load a saved game while playing a
multiplayer game. To load a game everyone must quit from the
current game and restart the game from the saved game. To
start a game from a saved game, you can select it from the
Multiplayer setup dialog, or by double-clicking the file
in the Finder (before DOOM is running, and remember to
press "M" to start a multiplayer game).
WEAPONS: When a player runs over a weapon, he picks it up,
but the weapon remains in the game for other players to
take. Note: Shotguns dropped by former human sergeants are
removed from the game after being picked up or smashed.
DEATH: If you die and restart in the level, previously taken
items and destroyed monsters DON'T reappear. Even though
you've died, other players have survived. We didn't want to
undo all of their fine destruction by reviving every monster
in the area. However, this also means the level will
eventually run dry of monsters and ammunition. You'll have
to decide when the level is played out.
UNIFORM COLORS: In net games, each player's uniform is a
different color. The color of your character is the color
behind your face on the status bar. The colors are BROWN,
INDIGO (black), GREEN, and RED.
CHAT MODE: In a multiplayer game you can communicate with
other players in the Chat mode. To enter into Chant mode and
broadcast a message to all the players, press the letter t.
A cursor will appear where your messaging is normally
placed. To broadcast to a specific player, instead of
pressing t you'll need to press the first letter of the
player's color. (B)rown, (I)ndigo, (G)reen, and (R)ed. For
example, to send a message to the brown character, you would
press the letter b.
CHAT MACROS: In a multiplayer game, you can send your own
pre-defined macros (select "Edit Chat Macros" from the "Control"
menu) by initiating Chat mode (as stated above), then holding
Option and pressing the number key that corresponds to the macro
you wish to send. For example, if macro #2 is "Eat it and die!",
initiate Chat mode by pressing 'T', then hold down Option and
press 2.
EXITING A LEVEL: When one player exits a level, all players
instantly exit with him, regardless of their position or
their status.
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COOPERATIVE OR DEATHMATCH MODE
-------------------------------------------------------------
There are two ways to play multiplayer--DeathMatch and
Cooperative. In Cooperative mode the players work together.
In DeathMatch mode your mission is to kill everything that
moves, including your buddies. You can choose which mode you
wish to play from the SETUP application. The differences
between Cooperative and DeathMatch mode are as follows:
WHERE YOU START: In Cooperative mode each player begins in
the same area. In DeathMatch mode the players begin in
completely different areas--if you want to see your buddy
you'll need to hunt him down. Plus, each time you die,
you'll restart in one of several random locations.
KEYS: Unlike in single-player or Cooperative mode gameplay,
in DeathMatch mode the players start each location with the
keys necessary for opening any locked door in that area.
STATUS BAR: In DeathMatch mode the ARMS section on the
status bar is replaced with "FRAG." The FRAG section
displays the number of times you've killed your opponents.
AUTOMAP: In Cooperative mode the Automap works the same way
it does in single-player mode. Each player is represented by
a different color arrow. In DeathMatch mode you won't
receive the pleasure of seeing your opponents on the map.
Just like the monsters, your friends could be just around
the corner, and you won't know until you face them.
SPY MODE: If you're playing in Cooperative mode, press F12
to toggle through the other players' viewpoint(s). Press any
other key to return to your view. You still retain your own
status bar at the bottom, and if your view reddens from pain
it is YOU, not your partner, who has been hit.
INTERMISSION SCREENS: In both Cooperative and DeathMatch
mode the intermission screen tallies your achievement. In
Cooperative mode the intermission screen lists the
achievements for all players in the game. In DeathMatch mode
the intermission provides a death count on everyone, letting
you know who killed whom.
-------------------------------------------------------------
DEATHMATCH MODE GAMEPLAY NOTES
-------------------------------------------------------------
The rules for completing or winning a DeathMatch game have
intentionally been left general. Any player can exit an area
and force all of the players to move to the next area. Also,
there is no limit on how many kills are required to declare
a player the winner. We decided to leave this up to you. You
know what you like best!
Note: Before you play DOOM in DeathMatch mode you should be
familiar with the layout of every area in DOOM. As you know,
in DeathMatch mode your startup location is random and often
in an area that is very hostile.
-------------------------------------------------------------
DOOM OPTIONS
-------------------------------------------------------------
Much of the information you give to DOOM through the options
dialog that can be accessed as DOOM is starting up by pressing
either the "S" (single player) or "M" (multiplayer) keys.
LOADING WAD FILES: Click the "Load WAD File..." button to either
switch to another WAD file (DOOM.WAD, DOOM2.WAD), or to load
a external WAD file. Hold the Option key down while clicking
the button to unload all external WAD files.
LOAD SAVED GAME: You can load a saved game at the option dialog,
or later using "Open..." from the "File" menu. You can also
double-click a DOOM saved game file in the Finder (either before
DOOM is running, or while it is running).
TURBO: This setting defaults to 250, and can be set in the range
from 0 to 255. 100 is "normal", so entering a value of less than
100 will make you move more slowly when turbo is enabled via the
"Options" menu. THIS IS CONSIDERED CHEATING IN SINGLE PLAYER MODE!
KILL FINDER: The Finder is normally running, however, this option
will allow you to "kill" the Finder while you play DOOM. This
makes more memory available for DOOM, as well as minimizing the
System Software's effect on DOOM.
DEATHMATCH: starts DOOM as a DeathMatch game. The default game
is a Cooperative game.
ALTDEATH: specifies respawning items during DEATHMATCH.
NOTE: Invulnerability and Invisibility do not respawn.
WARP: Allows you to specify the level you wish to "warp" to,
and takes you directly to that level.
MONSTERS: If off, allows you to start playing with NO MONSTERS
running around! This is great for DeathMatch where, really,
the monsters just get in the way. Only really useful with "Warp".
RESPAWN: Tells DOOM that, yes, you are a badass, and yes, you
want all the monsters to respawn around 8 seconds after you kill
them. The NIGHTMARE skill level already does this. Note that
using the Respawn on and Monsters off at the same time is a
dumb thing to do.
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Macintosh conversion by Lion Entertainment, Inc.ェ
-------------------------------------------------------------
DOOM, the DOOM logo and DOOM likenesses are trademarks of id
Software, inc.,(C)1993. Lion Entertainment, Inc. is a trademark
of Lion Entertainment, Inc. All other trademarks are the property
of their respective companies.